`random_graph_layout`

    // non-named parameter version
    template<typename Graph, typename PositionMap, typename Dimension,
             typename RandomNumberGenerator>
    void
    random_graph_layout(const Graph& g, PositionMap position_map,
                        Dimension minX, Dimension maxX,
                        Dimension minY, Dimension maxY,
                        RandomNumberGenerator& gen);

This algorithm places the points of the graph at random locations.

### Where Defined

`boost/graph/random_layout.hpp`

### Parameters

IN: `const Graph& g`

> The graph object on which the algorithm will be applied. The type `Graph` must be a model of Vertex And Edge List Graph.

IN/OUT: `PositionMap position`

> The property map that stores the position of each vertex. The type `PositionMap` must be a model of Lvalue Property Map such that the vertex descriptor type of `Graph` is convertible to its key type. Its value type must be a structure with fields `x` and `y`, representing the coordinates of the vertex.

IN: `Dimension minX`

> The minimum `x` coordinate.

IN: `Dimension maxX`

> The maximum `x` coordinate.

IN: `Dimension minY`

> The minimum `y` coordinate.

IN: `Dimension maxY`

> The maximum `y` coordinate.

IN/UTIL: `RandomNumberGenerator& gen`

> A random number generator that will be used to place vertices. The type `RandomNumberGenerator` must model the NumberGenerator concept.

### Complexity

The time complexity is O(|V|).

Copyright © 2004 | Doug Gregor, Indiana University