# `astar_search`

    // Named parameter interface
    template <typename VertexListGraph,
              typename AStarHeuristic,
              typename P, typename T, typename R>
    void
    astar_search
      (VertexListGraph &g,
       typename graph_traits<VertexListGraph>::vertex_descriptor s,
       AStarHeuristic h, const bgl_named_params<P, T, R>& params);

    // Non-named parameter interface
    template <typename VertexListGraph, typename AStarHeuristic,
              typename AStarVisitor, typename PredecessorMap,
              typename CostMap, typename DistanceMap,
              typename WeightMap, typename VertexIndexMap,
    	  typename ColorMap,
              typename CompareFunction, typename CombineFunction,
              typename CostInf, typename CostZero>
    inline void
    astar_search
      (VertexListGraph &g,
       typename graph_traits<VertexListGraph>::vertex_descriptor s,
       AStarHeuristic h, AStarVisitor vis,
       PredecessorMap predecessor, CostMap cost,
       DistanceMap distance, WeightMap weight,
       VertexIndexMap index_map, ColorMap color,
       CompareFunction compare, CombineFunction combine,
       CostInf inf, CostZero zero);

This algorithm implements a heuristic search on a weighted, directed or undirected graph for the case where all edge weights are non-negative.

The A* algorithm is a heuristic graph search algorithm: an A* search is "guided" by a heuristic function. A heuristic function h(v) is one which estimates the cost from a non-goal state (v) in the graph to some goal state, g. Intuitively, A* follows paths (through the graph) to the goal that are estimated by the heuristic function to be the best paths. Unlike best-first search, A* takes into account the known cost from the start of the search to v; the paths A* takes are guided by a function f(v) = g(v) + h(v), where h(v) is the heuristic function, and g(v) (sometimes denoted c(s, v)) is the known cost from the start to v. Clearly, the efficiency of A* is highly dependent on the heuristic function with which it is used.

The A* algorithm is very similar to Dijkstra's Shortest Paths algorithm. This implementation finds all the shortest paths from the start vertex to every other vertex by creating a search tree, examining vertices according to their remaining cost to some goal, as estimated by a heuristic function. Most commonly, A* is used to find some specific goal vertex or vertices in a graph, after which the search is terminated.

A* is particularly useful for searching implicit graphs. Implicit graphs are graphs that are not completely known at the beginning of the search. Upon visiting a vertex, its neighbors are "generated" and added to the search. Implicit graphs are particularly useful for searching large state spaces -- in gameplaying scenarios (e.g. chess), for example -- in which it may not be possible to store the entire graph. Implicit searches can be performed with this implementation of A* by creating special visitors that generate neighbors of newly-expanded vertices.

This implementation of A* is based on an OPEN/CLOSED list formulation of the algorithm. Vertices on the OPEN list have been ``discovered'' by the algorithm, but not ``expanded'' (we have not discovered their adjacent vertices). Vertices on the CLOSED list have been completely examined by our search (we have expanded them and added their children to the OPEN list). Vertices that are on neither list have not been encountered in any context so far in our search. A major advantage of this formulation of the A* algorithm over other approaches is that it avoids ``cycles'' in the state space; the search will not become trapped by loops in the graph. The OPEN/CLOSED lists are implemented using BGL's vertex coloring mechanisms. Vertices in OPEN are colored gray, vertices in CLOSED are colored black, and undiscovered vertices are colored white.

The criteria for expanding a vertex on the OPEN list is that it has the lowest f(v) = g(v) + h(v) value of all vertices on OPEN. Cost information about vertices is stored in a property map.

The following is the pseudocode for the A* heuristic search algorithm. In the pseudocode, h is the heuristic function, w is the edge weight, d is the distance of a vertex from s, and Q is a priority queue, sorted by f, the estimated cost to the goal of the path through a vertex. p is a predecessor map. The visitor event points for the algorithm are indicated by the labels on the right.

    A*(G, s, h)
      for each vertex u in V
        d[u] := f[u] := infinity
        color[u] := WHITE
        p[u] := u
      end for
      color[s] := GRAY
      d[s] := 0
      f[s] := h(s)
      INSERT(Q, s)
      while (Q != Ø)
        u := EXTRACT-MIN(Q)
        for each vertex v in Adj[u]
          if (w(u,v) + d[u] < d[v])
            d[v] := w(u,v) + d[u]
    	f[v] := d[v] + h(v)
    	p[v] := u
    	if (color[v] = WHITE)
    	  color[v] := GRAY
    	  INSERT(Q, v)
    	else if (color[v] = BLACK)
    	  color[v] := GRAY
    	  INSERT(Q, v)
    	end if
          else
            ...
        end for
        color[u] := BLACK
      end while
    initialize vertex u

    discover vertex s

    examine vertex u
    examine edge (u,v)

    edge (u,v) relaxed

    discover vertex v

    reopen vertex v

    edge (u,v) not relaxed

    finish vertex u

### Where Defined

`boost/graph/astar_search.hpp`

### Parameters

IN: `VertexListGraph& g`

> The graph object on which the algorithm will be applied. The type `VertexListGraph` must be a model of the Vertex List Graph concept.

IN: `vertex_descriptor s`

> The start vertex for the search. All distances will be calculated from this vertex, and the shortest paths tree (recorded in the predecessor map) will be rooted at this vertex.

IN: `AStarHeuristic h`

> The heuristic function that guides the search. The type `AStarHeuristic` must be a model of the AStarHeuristic concept.

### Named Parameters

IN: `weight_map(WeightMap w_map)`

> The weight or ``length'' of each edge in the graph. The weights must all be non-negative; the algorithm will throw a `negative_edge` exception if one of the edges is negative. The type `WeightMap` must be a model of `Readable Property Map`. The edge descriptor type of the graph needs to be usable as the key type for the weight map. The value type for this map must be the same as the value type of the distance map.
> Default: `get(edge\_weight, g)`

IN: `vertex_index_map(VertexIndexMap i_map)`

> This maps each vertex to an integer in the range `[0, num_vertices(g))`. This is necessary for efficient updates of the heap data structure when an edge is relaxed. The type `VertexIndexMap` must be a model of `Readable Property Map`. The value type of the map must be an integer type. The vertex descriptor type of the graph needs to be usable as the key type of the map.
> Default: `get(vertex_index, g)`. Note: if you use this default, make sure your graph has an internal `vertex_index` property. For example, `adjacenty_list` with `VertexList=listS` does not have an internal `vertex_index` property.

OUT: `predecessor_map(PredecessorMap p_map)`

> The predecessor map records the edges in the minimum spanning tree. Upon completion of the algorithm, the edges `(p[u],u)` for all `u` in `V` are in the minimum spanning tree. If `p[u] = u` then `u` is either the start vertex or a vertex that is not reachable from the start. The `PredecessorMap` type must be a `Read/Write Property Map` with key and vertex types the same as the vertex descriptor type of the graph.
> Default: `dummy_property_map`

UTIL/OUT: `distance_map(DistanceMap d_map)`

> The shortest path weight from the start vertex `s` to each vertex in the graph `g` is recorded in this property map. The shortest path weight is the sum of the edge weights along the shortest path. The type `DistanceMap` must be a model of `Read/Write Property Map`. The vertex descriptor type of the graph needs to be usable as the key type of the distance map. The value type of the distance map is the element type of a `Monoid` formed with the `combine` function object and the zero object for the identity element. Also the distance value type must have a `StrictWeakOrdering` provided by the `compare` function object.
> Default: `iterator_property_map` created from a `std::vector` with the same value type as the `WeightMap`, and of size `num_vertices(g)`, and using the `i_map` for the index map.

UTIL/OUT: `rank_map(CostMap c_map)`

> The f-value for each vertex. The f-value is defined as the sum of the cost to get to a vertex from the start vertex, and the estimated cost (as returned by the heuristic function `h`) from the vertex to a goal. The type `CostMap` must be a model of `Read/Write Property Map`. The vertex descriptor type of the graph needs to be usable as the key type of the distance map. The value type of the distance map is the element type of a `Monoid` formed with the `combine` function object and the zero object for the identity element. Also the distance value type must have a `StrictWeakOrdering` provided by the `compare` function object. The value type for this map must be the same as the value type for the distance map.
> Default: `iterator_property_map` created from a `std::vector` with the same value type as the `WeightMap`, and of size `num_vertices(g)`, and using the `i_map` for the index map.

UTIL/OUT: `color_map(ColorMap c_map)`

> This is used during the execution of the algorithm to mark the vertices, indicating whether they are on the OPEN or CLOSED lists. The vertices start out white and become gray when they are inserted into the OPEN list. They then turn black when they are examined and placed on the CLOSED list. At the end of the algorithm, vertices reachable from the source vertex will have been colored black. All other vertices will still be white. The type `ColorMap` must be a model of `Read/Write Property Map`. A vertex descriptor must be usable as the key type of the map, and the value type of the map must be a model of `Color Value`.
> Default: `iterator_property_map` created from a `std::vector` of value type `default_color_type`, with size `num_vertices(g)`, and using the `i_map` for the index map.

IN: `distance_compare(CompareFunction cmp)`

> This function is use to compare distances to determine which vertex is closer to the start vertex, and to compare f-values to determine which vertex on the OPEN list to examine next. The `CompareFunction` type must be a model of `Binary Predicate` and have argument types that match the value type of the `DistanceMap` property map.
> Default: `std::less<D>` with `D = typename property_traits<DistanceMap>::value_type`.

IN: `distance_combine(CombineFunction cmb)`

> This function is used to combine distances to compute the distance of a path, and to combine distance and heuristic values to compute the f-value of a vertex. The `CombineFunction` type must be a model of `Binary Function`. Both argument types of the binary function must match the value type of the `DistanceMap` property map (which is the same as that of the `WeightMap` and `CostMap` property maps). The result type must be the same type as the distance value type.
> Default: `std::plus<D>` with `D = typename property_traits<DistanceMap>::value_type`.

IN: `distance_inf(D inf)`

> The `inf` object must be the greatest value of any `D` object. That is, `compare(d, inf) == true` for any `d != inf`. The type `D` is the value type of the `DistanceMap`.
> Default: `std::numeric_limits<D>::max()`

IN: `distance_zero(D zero)`

> The `zero` value must be the identity element for the `Monoid` formed by the distance values and the `combine` function object. The type `D` is the value type of the `DistanceMap`.
> Default: `D()` with `D = typename property_traits<DistanceMap>::value_type`.

OUT: `visitor(AStarVisitor v)`

> Use this to specify actions that you would like to happen during certain event points within the algorithm. The type `AStarVisitor` must be a model of the `AStarVisitor` concept. The visitor object is passed by value [1].
> Default: `astar_visitor<null_visitor>`

### Complexity

The time complexity is O((E + V) log V).

### Visitor Event Points

- `vis.initialize_vertex(u, g)` is invoked on each vertex in the graph before the start of the algorithm.
- `vis.discover_vertex(v, g)` is invoked when a vertex is first discovered and is added to the OPEN list.
- `vis.examine_vertex(u, g)` is invoked when a vertex is popped from the queue (i.e., it has the lowest cost on the OPEN list).
- `vis.examine_edge(e, g)` is invoked on each out-edge of a vertex immediately after it is examined.
- `vis.edge_relaxed(e, g)` is invoked on edge (u,v) if d[u] + w(u,v) < d[v].
- `vis.edge_not_relaxed(e, g)` is invoked if the edge is not relaxed (see above).
- `vis.black_target(u, g)` is invoked when a vertex that is on the CLOSED list is "rediscovered" via a more efficient path, and is re-added to the OPEN list.
- `vis.finish_vertex(u, g)` is invoked on a vertex when it is added to the CLOSED list, which happens after all of its out edges have been examined.

### Example

See `example/astar-cities.cpp` for an example of using A* search.

### Notes

[1] Since the visitor parameter is passed by value, if your visitor contains state then any changes to the state during the algorithm will be made to a copy of the visitor object, not the visitor object passed in. Therefore you may want the visitor to hold this state by pointer or reference.

Copyright © 2004 | Kristopher Beevers, Rensselaer Polytechnic Institute (beevek@cs.rpi.edu)